A collection of concept art and several animations from a VR indie game called HUMANNEQUIN, a low-poly horror game developed for the HTC Vive with an emphasis on mannequins and gore.
September 2017 – May 2018
Software used: Photoshop, Maya, After Effects, Premiere.
I later decided to revisit this project in 2019 to develop some personal environment artwork inspired by it, which can be found here.